version
|
date
|
changes
|
0.76 rev. 5
|
14 Mar 2007
|
(FURR): Added requirements. Minor interface fixes.
|
0.76 rev. 4
|
19 Feb 2007
|
(DRACO): Added fully-functional search feature. (DRACO):
Fixed start-up developer mode run-time error.
|
0.76 rev. 3
|
26 Jan 2007
|
(DRACO): Added infobox vertical scrollbar for long
descriptions. (DRACO): Fixed parameter list borders
with long parameter names. (DRACO): Fixed preset
trashing if old parameters are no longer used.
|
0.76 rev. 2
|
|
(DRACO): Fixed dependencies loading.
|
0.76
|
24 Jan 2007
|
(Main): Advanced savegame management option (creates
extra add-on 12k savegame). (FURR): One-shot option
is now TRUE one-shot. (DRACO): Fixed preset parameter
emptying when saving after start-up. (DRACO): Added
graphical requirement markers with msgbox tooltips. Extra
savegame finally allowed to store custom savegame data.
|
0.751
|
22 Jan 2007
|
(DRACO): Max. parameter slots increased from 9 to
30.
|
0.75f
|
07 Jan 2007
|
(DRACO): Fixed CondBehave value importing. (Text):
Added window title.
|
0.75 rev. 2
|
|
(FURR): Optimized constant scanners, fixed hex constant
workaround, removed bugged jump method from racetimer
editor.
|
0.75
|
|
(FURR), (RT): Support for CALL and JMP LONG commands
via slash markers. (FURR): Increased max. overall
amount of commands/constants from 255 to 65535. (FURR):
Removed unused add-on flipeffect compiler. (DRACO):
Added resetting to defaults when reloading patch set. (Enemy):
Fixed Von Croy HP resetting to defaults. (Light):
Fixed flare lifetime crouch position blocking. With
CALL and JMP LONG commands it was finally possible to
assign ANY TR4 engine code to ANY custom racetimer event
or flipeffect.
|
0.745b rev. 6
|
29 Dec 2006
|
Splash screen improvements, fixed Von Croy HP defaults.
|
0.745b rev. 5
|
|
Added offset map ([OUT] → show map)
|
0.745b rev. 4
|
|
Fixed DRACO patch export feature, error handlers
optimized.
|
0.745b rev. 3
|
|
Fixed «Type mismatch» error on comma-decimal
PCs.
|
0.745b rev. 2
|
|
(DRACO): Parameter box vertical auto-resize added.
|
0.745b
|
|
(DRACO): Added multi-parameter mode (up to 9). (DRACO):
Added dependencies feature.
|
0.744 rev. 3
|
30 Nov 2006
|
(Sound): Fixed ricochet sound option.
|
0.744 rev. 2
|
|
(FEditor): Added pre-post one-shot switch.
|
0.744
|
|
(Main): Fixed possible save/load errors with object
limit increaser.
|
0.744a
|
|
(FEditor): Added «ghostly» CURR_FLIP parameter
type (for advanced users). (Light): Minor interface
fixes. (Main): Interface fix — «modify»
button blocked until preset load completed. (Main):
Interface fix — dumb «syntax» message boxes
renamed to «command». (Main): TREP info
extended. (Console): Added shortcut commands (QUIT,
MODIFY, RESET etc.). (DRACO): Fixed numerous bugs
with parameter value saving. (DRACO): Added trim
function (very useful when trimming OllyDbg hex values). (DRACO):
Added middle mouse button clipboard paste shortcut.
|
0.743
|
18 Sep 2006
|
(RTEditor): Added alternate racetimer workaround
(call method). (DRACO): Added conditional tooltip
for patch title, more space for info box. (DRACO):
Added search function. Bugfix (Credits): Fixed wrong
line indication during keyboard input. Bugfix: Runtime
errors in silent patch mode.
|
0.74a rev. 2A
|
24 Aug 2006
|
Bugfix (DRACO): Parameter value gets corrupted when
jumping between patches. Bugfix (DRACO): Signed integer
parameter filtering on textbox lostfocus.
|
0.74a rev. 2
|
|
Bugfix: flipeffect/racetimer codes are not saved
in .tps preset file if there was no description
or it was first preset. Bugfix: preset corruption
when custom DRACO patch set is loaded. Bugfix: RTEditor
line number label was not visible.
|
0.74a
|
|
Secret level workaround extended with ALL possible
statistic parameters. Added DRACO module for custom
patch sequences. Added patching progress-bar (useful
when tracking problems). Added console (~). Preset
saving optimized (no more dummy FEditor/RTEditor entries). Fixed
preset corruption with more than 255 RT/FE slots. (Camera)
Fixed FOV overrider (now won't reset when exiting inventory). (GFX2)
Fixed wrong character filtering in some textboxes. (FEditor)
Now also should work with anim command flipeffects. DRACO
module was the most revolutionary TREP update, cause
it allowed to develop ANY patches by ANY person without
modifying TREP code itself. Since then, almost all major
updates were introduced with DRACO module, and TREP
wasn't updated anymore with new features.
|
0.73a R2
|
02 Aug 2006
|
(Trap) Added one-block platform enabler. First
TREP version that allowed you to enable
previously disabled TR4 engine object.
|
0.73a
|
|
Added particle buffer increaser. Distant fog override
removed (too obsolete). (GFX2) Sprinkler options
extended. (Weapons) Added automatical weapon change
disabler and crossbow flametail. (Inventory) Limited
pistol ammo feature now simplified.
|
0.72a rev. 9.4
|
26 Jul 2006
|
(Light) Added long-awaited option to change flare
lifetime.
|
0.72a rev. 9.3
|
|
(Inventory) Limited pistol ammo function re-done. (FEditor,
RTEditor) Added hotkeys.
|
0.72a rev. 9
|
|
(HP) SAS grenades bugfix now works more stable. (Sound)
Added old-school TR1-like ricochet sound enabler.
|
0.72a rev. 8
|
|
(HP) Added SAS grenades bugfix. (Bar) Added gradient
bar options (thanks to Harly Wuson!).
|
0.72a rev. 7
|
|
Added static meshes increaser (from 60 to 240). (Inventory)
Added Item Configurator. (GFX2) Added option for
water distortion speed. Static
mesh increaser option was widely acclaimed and provoked
notable WadMerger update to support additional static
mesh slots. Also, item configurator was one of the most
useful inventory customizer's options in matters of
the gameplay, but it was almost ignored by TR community.
|
0.72a rev. 6
|
|
(FEditor) Added one-shot flipeffect functionality.
Stand-alone savetrigger flipeffect feature removed
(you can use SAVE_GAME command now).
|
0.72a rev. 5
|
|
(GFX2) Added few options for ricochets. (Camera)
Added option for unifying normal/battle camera. (FURR)
Added «Play any animation» command. Depsite
the fact that PLAY_ANIM command was rather SYNTAX.FLN
update than TREP update, this command was considered
one of the most useful FURR commands.
|
0.72a rev. 4
|
|
(Credits) Added option to fix flyby credits bug. Also
preset loading / restoring to defaults speed increased.
|
0.72a rev. 3
|
|
(RTEditor) Added event timer fine-tune and raw value
indicator. Also flipeffect and racetimer event arrays
now dynamic (RaceTimerSlots and TriggerSlots parameters
in config). Extended tomb4.exe section now occupies
512k (more size for flipeffects and racetimer events).
|
0.72a rev. 2
|
|
Fixed wrong time parameter type calculation.
|
0.72a
|
|
Fixed potential errors with very old presets (pre-0.67). (FEditor)
Removed one zero-byte bug on flipeffect compiling. Added
TIME parameter type (for START_TIMER_FROM command). Also
constant assignation now can be command-exclusive
(read updated FURRLanguage Reference for details). Command
file extended with new commands again. Added Race
Timer Editor (FURRLanguage-compliant). Another
notable release that allowed to assign any code to any
racetimer value. Unfortunately, as with flipeffect editor,
racetimer editor's full potential was not unleashed even
in the last TREP's days.
|
0.7a
|
08 Jul 2006
|
(FEditor) Command file extended with new commands. Constant/command
arrays now dynamic (i. e. no limits). Added
constant assignation and extra parameter types. Fixed
spellchecker (now parametric fool-protection works stable). Also
added command list feature. (Light) Added options
for alarmlight functionality. (GFX2) Added options
for sprinkler object. (Physics) Added a lot
of new rotation factors (thanks to Harly Wuson!). (Weapon)
Added twin weapon override.
|
0.7a test
|
05 Jul 2006
|
Added «Extend tomb4.exe size» option (needed
for Flipeffect Editor). Added Flipeffect Editor for
creating user-defined flipeffects from scratch. After
seven months, TREP finally evolved into version 0.7
because since this version it allowed you dynamic code
compilation via flipeffect editor.
|
0.694a
|
28 Jun 2006
|
? This version
has its entry in database, but there is no any changes
info left.
|
0.693a
|
24 Jun 2006
|
Added flyby sequences increaser (from 8 to 64) and
secret level workaround. Lock/stick camera options
moved to Camera Customizer. (GFX2) UW Dust section
extended (greetz to Harly Wuson) (Light) Added amber and
blinking light sections. (Trap) RB link fake height
option (useful with remade RB meshes).
|
0.69a rev. 2
|
12 Jun 2006
|
Added Credits sub-customizer (small text editor for
editing TR4 hardcoded credits and corresponding
options). (Trap) Added Lightning Conductor interval
option. (GFX1) Added two raw conductor options. (Sound)
(Inventory) Fixed audiotrack and secrets amount write
method (now it's written as byte array too), fixed
broken SFX sample rate textbox.
|
0.69a rev. 1
|
|
(Trap) Added test option for fixing 2BP 1-5 mode
visibility. (Inventory) Added pick-up showing duration.
|
0.69a
|
|
Added Object (Trap) Customizer. (GFX2) Added options
for waterfall mist. (HP/Damage) Added joby spikes
HP drain factor.
|
0.687a rev. 3
|
05 Jun 2006
|
(Physics) Added options for two-block platform.
|
0.687a rev. 2
|
|
(GFX2) Fixed widescreen bars width option. (Camera)
Add-on battle camera top. (Inventory) Fixed
invert SMK effect option. (Light) added option for
turning off motorbike headlight. Added offset output.
|
0.687a
|
|
(Enemy) Added damage flag options, Von Croy &
Guide settings. (Damage/HP) Ability to turn off mutant's
locust attack. (Limits) Added sprint bar options.
HP width formula corrected. (Weapon) Added extra
grenade options. (Inventory) Fixed «remove pistols»
option (now pistols actually will be removed from holsters/inventory
on start-up). (GFX1) Added blood falling speed option. Minor
interface fixes (round sliders & cute Disney-style
hand cursor =^-^= ).
|
0.68a rev. 6
|
22 May 2006
|
Enemy limit increaser reconfigured into combined
enemy/object increaser (this means now you can
create levels with more than 256 objects). (Damage/HP)
HP limit reconfigured to Limit Sub-Customizer for customizing
two game bar limits. Also, missed hotkey small/big
medipack values now working too. (GFX2) Fixed «type
mismatch» error in fog table modifier. (Physics)
Added jump gravity and falling damage settings. Object
limit was another legendary TR4 engine limit that was
finally broken only after 0.7x version
due to various bugs. Also this version was the first
version that allowed to customize internal TR4 heap
size.
|
0.68a rev. 5
|
19 May 2006
|
Added Hard Clipping range, fog bulb range/disable
options. (Weapon) Added targeting distances for all
weapons.
|
0.68a rev. 4
|
18 May 2006
|
(Bar) Added blinking speed. (GFX1) Added blood
opacity and colour options. (GFX2) Fade option for
widescreen bars now affect fade-outs too. Fog table
colour modifier added. Added rollback to old exe
on failed modifying.
|
0.68a rev. 3
|
14 May 2006
|
Enemy limit increaser method 1 re-worked. Also added
target buffer relocate option. EL increaser
method 2 removed (it was too buggy).
|
0.68a rev. 2
|
|
Scene remap PE Header incorrect raw data fixed. Also
forced bump-mapping with scene remap patch.
|
0.68a
|
13 May 2006
|
Added long-awaited option to get rid of high drawing
distance crashes. Re-done VL increaser (now more
vertices, also read «Known bugs»). (GFX1)
Added «Override main wallpaper colour» options. (Physics)
Added teeth spikes timer. One
of the toughest TR4 engine limits (high drawing distance
crashes because of small scene buffer) was finally broken
with this version.
|
0.67a RC9
|
01 May 2006
|
Added hard clipping options (useful with indoor room
clipping bugs).
|
0.67a RC8
|
28 Apr 2006
|
Drawing Distance / Distant Fog values now can be
fine-tuned. Before
this version, user was only able to select DD/DF ranges
from scarce variety of pre-set values.
|
0.67a RC7
|
26 Apr 2006
|
Added initial Camera Customizer support (incl. FOV
setting override). Added Sound Customizer support.
All sound options moved from main window to Sound
Customizer. (Inventory) Added savegame slot increaser
(from 15 to 24). «Force volumetric FX = OFF»
option fixed (now more stable). Enemy limit increaser
(method 1) fixed (no more crashes when targeting).
|
0.67a RC6
|
17 Apr 2006
|
Alternate enemy limit increase method (less buggy). Blinking
flare option finally moved to Light Customizer. Added
«Force volumetric FX = OFF» option. Interface
option: possibility to load language file on-the-fly.
|
0.67a RC5
|
|
Increase vertex limit (experimental option, may crash). Another
legendary TR4 engine limit was partially broken
with this version.
|
0.67a RC4
|
13 Apr 2006
|
Increase enemy limit / target limit options (experimental
option). First version
that was dare enough to kill one of the nasty limitations
in TR4 engine. Also, this version begins the series
of more serious «limit-killer» TREP updates.
|
0.67a RC3
|
12 Apr 2006
|
Bugfixes: wrong preset version write, grenade flags
not properly saved. (GFX2) Added «Unify amount»
for sparkles, added two fadeouts options (change
speed and duration).
|
0.67a RC2
|
11 Apr 2006
|
Added support for external language file (russian
language included). All damage and waterfall values
converted to positive values too. Error handlers
reconfigured a bit. «Disable hang game thread»
option added (useful when debugging). (Font) Added
options for title screen special effects. (GFX2)
Added options for underwater dust. (Light) Added
red flarelight (TR7-like). Unfortunately,
multi-language feature was removed since version 0.69a,
because amount of options was too hard to handle with
two different languages.
|
0.67a RC1
|
08 Apr 2006
|
Minor interface fixes, stupid background picture
removed, other icon. Almost all values converted
to decimal format (except some low-level values). «Force
twin pigtail» option converted to «Force twin/single/intact». Added
«FE 40/41 save» option to emulate savegame
crystal behaviour (trigger). (GFX1) Added fadeout
options for wallpapers (dumb option). (GFX2) Added
flyby widescreen options (bar height and speed). (Light)
Added custom flare colour (you can experiment with values
via config), binocs light range (i hope Paolone wouldn't
mind :) (Physics) Added grab-climb delay option. (Weapon)
Added shotgun gunflash mesh reviver, ability to change shotgun
smoke puff position (useful when removing smoke), grenade
ammo flags (including 2 new hidden unlocked ammo types). Also,
grenade timer now fixed for SAS levels/grenades too.
|
0.669a rev. 2
|
24 Jan 2006
|
Minor interface fixes.
|
0.669a
|
|
(GFX2) Added animated textures speed. (Weapon)
Crossbow bolt flags, grenade timeout. Corrected lame
«lightNing» mistake.
|
0.668a rev. 2
|
20 Jan 2006
|
Added crossbow bolt fly speed.
|
0.668a
|
|
Fixed bug with «Object required» runtime
error when setting PBO. (Enemy) Added far jump patch
to change Small Scorpion HP. (Weapon) Added shotgun
shot amount and dispersion change. (Inventory) Option
to disable 6x shotgun ammo divider. Also, textboxes
for shotgun ammo now limited to 21, because bigger values
can cause problems.
|
0.667a rev. 3
|
17 Jan 2006
|
Added «fix holsters» option.
|
0.667a rev. 2
|
|
Fixed preset loading for GFX Customizer 2.
|
0.667a
|
|
(GFX) Divided in two sections (because of too many
options). (GFX1) Waterfall scroll speed and sky direction
now can be changed. (GFX2) Sparkles (ricochet) and
explosion parameters. (Inventory) Compass options
(fix direction bug and remove cheats), inventory item/ammo
rotation speed. (Physics) UW rotation factors added.
|
0.666a rev. 2
|
10 Jan 2006
|
(HP/Damage) Added previously missed Wild Boar damage
textbox.
|
0.666a
|
|
(HP/Damage) Extended to support majority of enemy's
attack power. (Bar) X position for loading bar added. Ability
to turn on twin ponytail for old Lara.
|
0.66a
|
07 Jan 2006
|
(GFX) Much more colours in GFX Customizer (Physics)
Ability to disable vehicle explosion.
|
0.65a2
|
04 Jan 2006
|
(Inventory) Added «Remove unlimited pistol ammo»
and Pistol Ammo quantity features.
|
0.65a
|
02 Jan 2006
|
Added initial HP/Damage Customizer. Also, «underwater_door»
bugfix now made more flexible, so you're now able not only
to remove wrong sound, but also re-assign sound ID. Same
for «no ammo» bugfix.
|
0.64a4
|
31 Dec 2005
|
Added shell gravity and «underwater_door»
bugfix. Also, code optimized a bit.
|
0.64a3
|
30 Dec 2005
|
Load/save options added to Inventory Customizer.
|
0.64a2 rev. 2
|
28 Dec 2005
|
No more low-quality jpegs, if you aware of it. Icon
changed, fixed bug with program staying in memory
after pressing «close» button. Fixed bug
with wrong preset physics setting writing.
|
0.64a
|
25 Dec 2005
|
(Font) Added inventory item font adjustment (Inventory)
Amount of secrets, possibility to replace pistols
item ID with pistol ammo item ID. (Light) Ability
to change flare colour (buggy). (GFX) New entries
for smoke durations and gunflash colour addition. (Bar)
Extended to support X position of Sprint and Air bars,
also animation support for all ingame bars, ability
to change option bars' colours. Initial Physics
Customizer support. Fixed bug with HP Customizer
and Inventory Customizer textbox length limitations.
|
0.63a
|
21 Dec 2005
|
«Disable inventory» checkbox moved to Inventory
Customizer. Weapon settings moved to newly created
Weapon Customizer. Crossbow and grenade launcher damage
settings added. Also, Font Customizer available now.
|
0.62a2
|
17 Dec 2005
|
(Inventory) Fixed bug when you haven't been able
to set amount of start-up items more than 127. (Enemy)
Also, Small Scorpion HP textbox removed from HP
customizer, cause it produce a lot of bugs. (Enemy)
All enemies' HP limited to 32767 (like they are
actually in game). (Bar) «Poisoned» colour
added.
|
0.62a
|
16 Dec 2005
|
Added Enemy HP customizer. (Light) Effective area
for flame emitter 1 added. (Inventory) Default Grenade
Gun ammo changer and possibility to change Small
Medipack effect.
|
0.61a2
|
15 Dec 2005
|
Patching method changed once again. This
patching method (converting ASCII hex into byte array)
is still used by TREP and all its modules (DRACO, FURR,
etc.) nowadays.
|
0.61a
|
13 Dec 2005
|
Added Inventory customizer, Light customizer, ability
to lock/stick camera and change ricochet colour. Fixed
bug with wrong trep.cfg directory. Ability to
change executable name via config.
|
0.6a
|
09 Dec 2005
|
Added initial GFX customizer support. Also, support
for config file, presets and silent patch. This
version implemented config file functions that
is still used by contemporary TREP versions. That's
the reason why version numbers were stuck to 0.6x
until July 2006.
|
0.5a
|
05 Dec 2005
|
Re-done patching method, so now tomb4.exe will be
not corrupted. Also added support for customizing bars,
minor interface fixes.
|
0.4b
|
03 Dec 2005
|
Sorry, previous alpha was bugged and has corrupted
all TR4 engine versions and one of TRLE versions. The
reason is all game engine versions require different
values to replace (i. e. there is no common pattern
for some parameters). Also, bug with «0.009»
dynamic light intensity solved and DD/DF range
now more flexible when set less than default.
|
0.4
|
02 Dec 2005
|
Fixed disappearance for fish enemies, much more new
options are added. TR
4.5 Patcher renamed to TREP. Note that pixelated
about screen that was used since this version all along
is nothing more but ripped-off cover art from Pan
Sonic's «Kulma»
album.
|
0.3
|
26 Nov 2005
|
Wrong offset(s) for 12 Nov 2002 TRLE ver. fixed,
now it should work OK. Added initial «no
more enemy disappear» feature support. Also,
bug with «exe is write-protected» is
now removed.
|
0.2
|
24 Nov 2005
|
Program re-done with VB6. Sorry, folks, it's just
a casualty that i begun to learn VB6 back in 2002,
so please, don't complain that it's not in C++ or Delphi! If
you don't want to mess with VB runtime, use standalone
patches, which were generated by tpe patching engine.
|
0.11a
|
22 Nov 2005
|
Polygon cut-off procedure now bypassed more correctly
(jmp from cut-off procedure instead just placing
wrong value). Fixed Volumetric FX glitches on far
distances.
|
0.1a
|
07 Nov 2005
|
First version. Generated with tpe patching engine.
|