TREP: Frequently Asked Questions
Q: TREP packages are in RAR
and 7Z format. How do I extract .rar and .7z archives? A: Use 7-Zip.
Q: Can you please add Dreamcast-like
dynamic shadows, pixel
shaders, cubemaps, HDR, FSAA and anisotropic filtering etc. to TR4 engine? A: No.
These features will require to drastically change game engine, and everything
you can get for now is SLIGHT changes of EXISTING engine features.
Q: But I badly want cool modern graphics and totally something new! What I got to do?
A: Go to http://www.dxtre3d.com and learn something about forthcoming FexEngine.
Q: Your stupid program is
not compatible with Paolone's TombPatcher! A: I suppose that Paolone's
patcher uses some header data or checksum to identify TR4 version. Latest TREP versions
modifies header data, so if you've modified your EXE with TREP, TombPatcher
won't recognize it. Solution: use Paolone's patches BEFORE using TREP. If your
executable crashes after using some Paolone's patches and TREP, it means
that these two patch tools fixes same problem in different ways. So you have
to choose which way is better for you.
Q: Is your stupid program compatible with Paolone's NGLE? A: Yes, however, it is compatible only with early versions of it, that were released prior to NGLE+Tomb4NG combo package (obviously because Tomb4NG is completely different patching system). Unfortunately, since NGLE went through rocketed development in the past 3 years, compatible versions are abandoned and hard-to-find.
Q: Will your stupid program be compatible with Paolone's Tomb4 NextGen? A: As stated above, no.
Q: Is your stupid program
compatible with Tomo's TRGE patch? A: Since releasing of recent weather
and position changer DRACO patches, it is not compatible with TRGE,
but anyway, all TRGE features are now available in TREP.
Q: Your stupid program is
too slow! A: Yes, it is not optimized for now and uses a lot of dumb
and non-effective VB code, sorry. Maybe few optimizations will be done
later.
Q: My executable isn't recognized
by TREP! A: For now, TREP only compatible with european TRLE tomb4.exe
version. You can get it at laraslevelbase.org in patch section.
Q: When I try to run TREP,
I get messages about MSVBM60.DLL and/or COMDLG32.OCX files missing or invalid! A: TREP
uses MS Visual Basic libraries. You can download it at trsearch.org.
Q: When I'm trying to run
TREP, it just shows me LOADING splash screen for a millisecond and then unloads! A:
Most likely it happens because you haven't COMDLG32.OCX file installed in your
windows directory. Install MS Visual Basic libraries.
Q: When I try to run TREP,
it gives me messages about «Can't find proper config» and «Out
of memory», even if I have proper config! A: Well, it happens
exactly because you're running out of memory. Close any heavy apps (like Photoshop,
3dsmax, any M$-office-like software) and re-launch TREP.
Q: When I try
to exit TREP with Alt+F4 combination during patch process, it gives
me a lot of error messages and crashes with runtime error! A:
DO NOT exit TREP with Alt+F4 combination during patching :)
Q: Can you tell me quick
settings for highest quality graphics and all possible limits broken? A:
Check out this preset.
Q: Patches.drc, syntax.fln...
What's this? Why do I need these files and why I should update them? A:
Both these files MUST be in TREP's directory, or else some of TREP features
(like FEditor/RTEditor and DRACO custom patch module) won't work. You must update
them cause it may contain new commands and patch features. It's like antivirus
bases or something like this.
Q: What's up
with these weird parameters in patches.drc file? I mean, «bambi,
ronno, gprince, faline, mena»? A: You see, author
of this tool is a HUGE fan of Bambi
2 movie, so all parameters in patches.drc file are named in
honour of all deer characters of this film.
Q: Is it possible to patch
winroomedit.exe, tom2pc.exe, script.exe and any other TRLE tools? A: For
now, TREP only supports editing of TR4 engine. No ANY plans of editing
ANY TRLE tools and especially winroomedit, because in my humble opinion, no
any patches can revive this awful program. So if you're unhappy with official editor
itself, you can use dxtre3d instead.
Q: Can you add TR1-TR3-like
static mesh hard collision
to TR4 engine? A: It's possible with
latest draco custom patches file. However, you should note that you CAN'T place
statics diagonally when this patch is applied.
Q: Can you add classic TR1-TR3
climbable / standable pushables to TR4 engine? A: It's possible with
latest draco custom patches file.
Q: Any possibility to add
new weapons, like harpoon gun, flamethrower, M16 etc.? A: You can
emulate some weapons with existing TR4 weapon slots and modifying its properties,
but as for adding completely other weapon slots — no.
Q: Can melee attacks be
added to TR4? A: No, also no any new moves, actions and gameplay modifications
can be added yet.
Q: Can BINK/RPL video and
OGG/MP3 audiotrack support be added to TR4? A: Bink Video and OGG
Vorbis audio (as well as MP3 audio) is already
supported with latest patches.drc file! Check it out!
Q: Your tool is so buggy!
It produces very strange bugs! I can't and I won't use it! A: It will
be great if you will stop screaming at places where no one can hear your scream,
and instead share your thoughts about how this tool should look and work
like in some popular english-language TRLE forums. And if you don't like it
at all, use other patches — there are a lot of them these days.
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